One canvas. One law.
Each token is drawn on a 72×72 grid, nearest-neighbor scaled to display size. Black 1px outlines. Side-profile so you always see the turret eye — the CamoBit signature.
999 SUPPLY
Every CamoBit is a deterministic 8-bit creature painted by code — not a prompt, not a layer folder. Side-profile, one eye, slow blink, habitat under its feet. Rarity is math baked into the pixels.
Animated CamoBits from the collection. Tap a card — it becomes the stage focus.
A habitat for code-born camouflage.
Each token is drawn on a 72×72 grid, nearest-neighbor scaled to display size. Black 1px outlines. Side-profile so you always see the turret eye — the CamoBit signature.
There is no Photoshop stack. Pure procedures paint ellipses, tails, tongues, vines, and grounds. Same rules → same bit. Forever.
Four frames: open · blink · open · look. Biological eyes blink once. Shades and lasers never double-blink — one eye, one cover, one beam.
Grounds, plants, and extras are jungle-native: moss, lily pads, hanging vines, crickets, dew. Rarity is in the weights — not random stickers.
How a single CamoBit becomes pixels — and why no two DNA strings match.
Each token id feeds a locked generator. Re-run it and you get the same bit — always.
Background, ground, plants, body, eyes, hat, mouth, extra. Scarcer rolls stack rarer.
Sky → habitat plants → ground → body & spiral tail → outline → face, hat, extras.
Four frames, slow loop. Export as GIF. Rarity score follows the same trait weights.
Tiers come from the same weights that chose the pixels — not a post-hoc spreadsheet.
Hand-locked legends — Genesis Bit, Inferno King, Galaxy Drift, Final Form, and more.
High inverse-weight sum. Often gradient skies + ultra body + rare eyes.
Lasers, crystal grounds, orchid vines, diamond crowns in the wild pool.
Every DNA string is unique across all 999. No common filler art path.
Eight slots. Habitat-first. No clothes glued to the body.